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Photo Critique Discuss Burial mound...Thought I'd throw this one up as the result of playing around to see what kind of things blending ...

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Old 22-08-2005, 13:19   #1 (permalink)
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Burial mound

Thought I'd throw this one up as the result of playing around to see what kind of things blending images in potatochop can do.



All comments appriciated.
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Old 22-08-2005, 13:37   #2 (permalink)
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Nice job!
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Old 22-08-2005, 14:40   #3 (permalink)
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Looks really cool, I think the mound could do with a slight brighten though.
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Old 22-08-2005, 14:55   #4 (permalink)
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Quote:
I think the mound could do with a slight brighten though
When I was taking the shots for this I had visualised a brighter mound but I couldn't get it looking right. Given that the exposure for the sky to look like that had all the land as pure black it just looked wrong when I had it any lighter. The full size version has more of a feel of texture there but there isn't any significant detail.

I'll have to try some more work on it and see if there is a better balance.
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Old 22-08-2005, 15:33   #5 (permalink)
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What method of blending the images did you use?
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Old 22-08-2005, 15:44   #6 (permalink)
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What method of blending the images did you use?
Ummmm, something like.....

Darker frame copied onto the lighter one.
created layer mask

Copy light frame onto the layer mask, add gausian blur
remove sky area

faff with levels to adjust balance.

Also, shapening was done on flattened image with a dup layer/high pass filter and hard light.

Almost certainly not going to be the best way of approching the task but it really felt like about time I got a little more familar with some of the tools in PS.
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Old 22-08-2005, 15:50   #7 (permalink)
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I agree actually, the best way to learn is to play and see what can be achieved. Just running actions like so many others will not teach you anything and can almost be comparred to getting someone else to take the photograph fot you.

Its fine to start with to get the results you crave but learning what process the action does for you is the correct way and will give you much better skill base.
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Old 22-08-2005, 19:34   #8 (permalink)
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I like the sky in this shot.
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Old 22-08-2005, 21:04   #9 (permalink)
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personaly, I like the silhouette. good work, I've tried merging photos but mine just seem to end up looking unnatural. grrrr.
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Old 23-08-2005, 06:42   #10 (permalink)
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I like a lot the shot. Overall good blending. My only comment will be the greenish halo around threes and mountain, it botters me a little.

cheers
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Old 23-08-2005, 09:57   #11 (permalink)
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Quote:
Originally Posted by ppuga
I like a lot the shot. Overall good blending. My only comment will be the greenish halo around threes and mountain, it botters me a little.

cheers

sharp eyes there! I hadn't even noticed the slight halo!
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Old 23-08-2005, 10:13   #12 (permalink)
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What causes that halo?
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Old 23-08-2005, 10:23   #13 (permalink)
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What causes that halo?
Me messing about.

I think it's from the way I did the sharpening. Rather than just the USM I thought I'd have a play with using a high pass filter on a dup layer with the hard light setting.

I just wanted to see what it did. Seems to work quite well for the grass and the tree on the left but it does give a halo around a dark edge. Quite easy to remove and I did take it out but after I uploaded the jpeg. It's certainly not the best way to add crispness to this shot but quite an interesting alternative if you are getting too much noise across sections of constant or slightly graded colour with USM.
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Old 23-08-2005, 10:40   #14 (permalink)
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A pretty quick job Daz.
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Old 23-08-2005, 10:48   #15 (permalink)
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I did this by drawing a freehand mask around the mound but keeping inside away from the edge, but following the contours. I then feathered the mask by a few pixels so it grew to the edges of the mound - slightly further actually. This was to avoid a hard edge, and also to avoid adding to the slight halo you already have.

I then just adjusted the brightness for the mound - removed the mask and saved the image. You could just as easily have used the mask to darken the mound if you wanted more of a silhouette effect. I keep pushing this feathered mask technique, but it's a really handy way of dealing with problem areas like your mound, and you can apply virtually any filter you like within the mask, sharpening etc. Obviously you could use the same technique for any other areas in the pic to get them how you want.
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Old 23-08-2005, 11:06   #16 (permalink)
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That's a much better effect on my monitor. The mound now looks like a mound rather than a black hole.

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Old 23-08-2005, 11:14   #17 (permalink)
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Cheers CT :icon_cool

I'm going to have to get familar with using these featherd masks.
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Old 23-08-2005, 11:24   #18 (permalink)
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It's a bit awkward to start with depending on how used to using a mouse you are for anything other than just pointing and clicking, but you soon get used to it. The above is literally a 2 minute job. Experiment with the mask drawing tools and see which one suits you best. I use PSP mostly and I prefer the lasso tool in 'Point To Point' mode. I just click around the area drawing the mask incrementally - short clicks for curves obviously and longer clicks for straight edges. It's a bit like dragging an elastic band around to create the mask. When you feather the mask, small images only require a few pixels feathering to hide any hard edges, while larger images often need to be feathered by quite a lot. I should add that a decent mouse makes a BIG difference! I use the Microsoft ball - less ones. Trying to use one with a ball will drive you nuts - the slightest bit of crap on the ball will make things well nigh impossible, and you'll be forever cleaning the ball.
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Old 23-08-2005, 12:44   #19 (permalink)
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It's a great picture and you've got the sky perfect, excellent shot.
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